Stretched A total rewards free slot games position barren of spare checkers or builders and thus prone to awkward numbers ; too many points.
Hara-Kiri Play A play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play.Examples: (a) you trail 4-away/2-away and opponent owns the cube at 2; or (b) you trail 2-away/1-away in the Crawford game ; or (c) you trail 3-away/1-away after the Crawford game and the cube is.Crawford Rule Named for John.Swing The difference in score between winning a game and losing.Quiz Factor A feature of a problem that makes it interesting enough to appear on a quiz.Quasi-Random Dice A technique used to reduce the element of luck in a rollout by ensuring the numbers rolled in the first few rolls of each trial are as evenly distributed as possible.There is no doubling cube and no bonus for gammons or backgammons (2).Nactation An amalgamation of "Nack" (for Nack Ballard) and "action notation." A convenient notation for describing backgammon positions in the first several moves of the game.As soon as a second player is ready to play at that level, you play your match.Two adjacent connected clocks with buttons that stop one clock while starting the other so that the two component clocks never run simultaneously.Break One's Board To open one or more points (2) in your home board after having made your board.
Typical time delays in backgammon range from 8 to 15 seconds per move.
Preclear To evacuate a high point (1) in your home board before all of your checkers are home in preparation for bearing off.
In match play, the cube is said to be dead when the player owning the cube has no reason to double.
A strategy employed by a player who is substantially behind in the race but has two or more anchors in the opponent's home board.
Guff (Guffy) A player's one-point.
Different programs compute error rate differently: Snowie divides by the total number of moves and reports the rate in "millipoints per move." Gnu Backgammon divides by the number of un forced plays.Crossover The movement of a checker from one quadrant of the board to an adjacent quadrant.S Safe Free from danger of being hit.The winner of a single game receives the value of the doubling cube only and no bonus.The client software displays the board and interacts with the user as he rolls the dice and moves the checkers.The size of the adjustment depends most winning slot machines you on the strength of your opponentthe higher the rating of your opponent, the more points you receive.
See: How to Play Poof.
Heavy Point A point (1) with more than three checkers.
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