The play follows the rules of normal Klaverjassen.
A normal suit ranks: Ace, 10, king, queen, 9,8,7.You win the game by gathering more points than the other team.Log in using a name and password (both must be over 4 characters, if your name and password are refused it may already be in use and you should try using another name).Amsterdam version, with some notes describing the variations.Bonus Points The bonus points for taking a combination of cards in a trick are called roem.If the trump maker takes half the points or less, he scores nothing, and both of his opponents score the total points in the hand, including any bonus points.It is sometimes correct deliberately not to claim bonus points; this happens if your team chose trumps, but you expect to lose the hand (in which case the bonus would go to the opposing team).Each trick will be served clock-wise.
Klaverjassen, klaverjassen is card game played with four players.
If all pass the dealer must play.
The player to the left of the dealer elects trump.
The player to the left of the dealer chooses trumps.
There are the Rotterdam rules and the Amsterdam rules.
We like these games: Klaverjassen 2, VIP Belote, Klaverjassen Multiplayer, Clubs Amsterdam Style, Clubs Rotterdam style, clubs Rotterdam style.
If he passes then the player to his left can play or pass.If the trick contains trumps, the highest trump wins.Dutch Terminology Nel - the nine of trumps Roem - bonus points Stuk - the king and queen of trumps Nat or beet - not getting more that half of the points Pit or mars world lottery - when one team wins all the tricks Boom (tree).If he passes, the next player has the same options, and so on clockwise around the table.If you cannot follow suit, you must always play a trump if you can;.The opponents can then challenge again ( superkraken ) so that the points are multiplied by eight.Each team then adds the bonus points collected.On the Kaartspellen online site, you can play Klaverjas on line against three computer opponents.Scoring At the end of each hand the points in the tricks of both teams are counted.The Play Irrespective of who chose trumps, the player to the left of the dealer leads to the first trick.
This description is of the.
If no trumps are played, the highest card of the suit led, according to the ranking order listed above, takes the trick.
If they fail to do this then they score nothing at all and the opposing pair receives all of the points.